A 3D Multiplayer Heist Game
I developed and shipped Monaco 2 at Pocketwatch Games– a 3D multiplayer heist game with cross-play on PC, Xbox, and PS5. It is moddable with procedurally generated levels, all in an in-house C++ game engine. My contributions spanned all systems of the project.
Implemented Epic Online Services: authentication, networking, leaderboards, achievements, and region-filtered lobbies.
Led console certification, collaborating closely with QA and the porting team.
Led the production of the post-launch DLC update which added PvP, character skins, and
additional levels
Implemented all of the game’s UI/UX using Rive in close partnership with our designer.
Optimized skinning via SIMD, implemented particle renderers using PopcornFX, built artist tools for editing levels and lighting, added localization, created a prefab system, and much more